Ez-Go: Oriental Strategy in a Nutshell Bruce Wilcox

ISBN:

Published: July 26th 2014

Kindle Edition

322 pages


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Ez-Go: Oriental Strategy in a Nutshell  by  Bruce Wilcox

Ez-Go: Oriental Strategy in a Nutshell by Bruce Wilcox
July 26th 2014 | Kindle Edition | PDF, EPUB, FB2, DjVu, AUDIO, mp3, RTF | 322 pages | ISBN: | 10.20 Mb

Take a delightful journey through Oriental business strategy and philosophy as revealed in the game of Go. The insights of a strong player are distilled through the eyes of a weaker player to insure understanding by everyone from beginner on.MoreTake a delightful journey through Oriental business strategy and philosophy as revealed in the game of Go.

The insights of a strong player are distilled through the eyes of a weaker player to insure understanding by everyone from beginner on. Strategy and tactics of Go are brought to life (and applied to life) in this unique metaphorical treatment of the game. The metaphorical style of explanation has grown out of the more memorable aspects of the Wilcox Go lectures and is now a unique approach to teaching Go.

Part Asian philosophy, part metaphor for life and business, this book teaches the game from raw beginner to serious novice.Metaphorical GoExplores metaphors for war, business, and Go, including the Go board as Brownie. Covers the first half of the rules of Go and an overview of the game phases: opening game, middle game, and end game.The Dinosaurs Hind BrainCompletes the rules and describes the primitive formations of strings, links, territories and groups and their associated reflexes.The Wolf PackExplores the dangerous dynamics of hunting strings, from enclosure and liberty filling through to ladders and capturing races.Call of the WildAlerts you to the dangers of enclosure and shows how sector lines are an early warning system for groups and define potential territories .Danger Radiation AreaExamines the dangerous influence of stones on nearby intersections and the use of walls for territory or attack.4,3,2,1, ContactTeaches finding ones balance, advantage and purpose while next to enemy stones.Yin & YangDescribes the dynamics between strategy and tactics and provides some meta-rules about both.A Question of BalanceCompares American and Oriental traditions of fighting and competition.

Considers balance and consistency, looking at styles. Uses The Great Wall opening as an example of how to disconcert established players with the psycho style.Winds of ChangeConsiders the need for anticipation when riding an elemental force.Sacrificial LambTells when to abandon stones and shows how different Go board entities can be traded away for greater value.Flight and FightExtols the virtues of running and explains its interdependence with counter-attack.The Great EscapeProvides a no-lookahead formula for trying to break out of containment.Darwinian EvolutionLays out fundamental shapes and how to evolve them.

Covers the basics of survival with two eyes.Buy Wholesale, Sell RetailReveals a simple secret for better strategic play by showing you when not to attack or defend.Rampant MachiavelliismEducates you in the sophisticated pleasures of attacking enemy groups without trying to kill them.The Dark SideExplains the Magical techniques for finishing off enemy groups.Fools Rush InAddresses the attack and defense of large potential territories, including light reductions, invasions, and probes.QuibblingDiscusses the final moves of the game and how to adroitly shift the balance of territory in your favor.Go SharpingTreats the subjects of board assessment, local expectation, and exploiting your opponents human weaknesses.Variations on a ThemeUncovers merits in games closely related to normal Go.The Road Less TraveledCatalogs the rare and not-so-rare Go board phenomena of ko and seki.



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